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I choose deception, which meant obtaining a disguise and talking my way through Clive’s minions. I was given the choice of shutting down Clive Lumbergh and his boarst (a sort of mutated pig) factory by force, deception or stealth. You can read more about the walkthrough here, but during my time with the game, I attempted the same mission with a different approach. In that quest, the player character infiltrated a factory using stealth before confronting the boss in a dialogue encounter. Aside from just managing your own character, it feels worthwhile to think tactically about the way you build out your companions.ĭuring E3, Obsidian walked through a quest for media in attendance. While Pillars is far more complex than what is going on here, I still found myself constantly thinking about the composition of my party. While the game has its obvious Fallout: New Vegas similarities, it also feels like their most recent series, Pillars of Eternity, has left an imprint as well. Even if there’s not a direct buff that comes from having a specific companion in your party, they will most likely have stats that can help compensate for your character’s shortcomings.īecause of the focus on companions and the way their skills, stats, and perks can play off your own, Outer Worlds starts to feel more like a party-based RPG. This can have an impact in the way you build out your character. You can equip Nyoka with a perk that grants your character extra points to the “lie” skill. The companions can also provide buffs to your stats just by being in your party. To balance out my team, I stuck to a sniper rifle, which allowed me to crowd control smaller enemies in combat while I directed my two AI buddies to focus their attention on the larger damage absorbing enemies like the “Mantiqueen.” For my other party member, Parvati, I had her only use a melee weapon, which was a hammer that dealt the most DPS out of our party.
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During the demo, I set one of my companions, Nyoka, to aggressively attack enemies with only a ranged weapon. Outer Worlds gives you options for choosing companions’ behavior in combat. On your journey, you’ll have the option of recruiting companions that will directly impact the way you build your character. If I shoot at a marauder’s leg, I have a chance of crippling or maiming them, which will open up more tactical options for me. You’ll learn useful info like special attacks your enemy will do, for example, a “Mantiqueen” will absorb damage you deal and then releases it in a plasma blast.Īnother benefit of the “Time Dilation” mechanic is that it provides you with potential status effects that correspond with specific body parts. Slowing down time is not just for making it easier to pick your shots however the system provides you quick information on your enemies like weak points, armor stats and special attacks. In “Time Dilation” the game goes in slow motion as you can make tactical decisions similar to the “VATS” system in the modern Fallout games. Luckily, the game’s “Tactical Time Dilation” helps slow everything down (literally) to give you an edge. Or maybe you’re more of a ranged fighter and want to rely more on your first-person-shooter skills.Īll the enemies have their own traits and attack styles that will influence your approach to each encounter. Depending on how you build your character, you may be far more effective in close combat with a focus on melee weapons. You’ll use several of the tools you would expect to have access to in this style of game for dispatching enemies. In my time exploring the moon-based colony I encountered numerous marauders, and even more dangerous wildlife in the form of giant bugs and lizards.
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The preview set me on the surface of Monarch, its volatile surface the result of failed terraforming. This is a game seeped in the studio’s RPG experiences from Star Wars Knights of the Old Republic 2, to most recently, Pillars of Eternity. While the game has been noted as a spiritual successor to Fallout: New Vegas, which Obsidian developed, the game has a lot of inspirations pulled from across their catalog of titles. At a recent event in Santa Monica, CA., I had a chance to play the upcoming sci-fi adventure. The game, which releases in October of this year, is being shown in hands-on previews this summer. Obsidian Entertainment is in the final months leading up to the release of their next RPG, The Outer Worlds.
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